Miniature painting isn't just about staying inside the lines. It's about managing Hue, Value, and Material to sculpt the 3D form.
The Truth
Local color + Value anchor. This sets the "truth" of the material before light hits it.
The Sculptor
Value + Hue Shift. Shadows define the volume. They are rarely just "darker base"—they are cooler or warmer.
The Definer
Value + Temperature. Where you define edges, planes, and material reflectivity (matte vs gloss).
The Finish
Surface Physics. Controlling Gloss, Matte, and Metallic properties to define what an object is made of.
Complete these slides to understand the workflow.
Deep dive with these community masters.
Focus: "Why" things work, Control, Blacklining.
Focus: Color & Mood, Saturation control.
Focus: High contrast, Vibrant Anime Styles.
Focus: Shading/Highlighting fundamentals.
Focus: Volumes, Edge control, Readability.
Focus: Anime Figures, Garage Kits, Skin tones.
Use ColorMinis Studio to test these hue shifts and layering techniques on 3D models before you mix your paints.
Start Practicing in 3D