Graphics Tech

Real-Time PBR
on Mobile

Why it matters for paint, light, and "miniature painting logic." We don't just pick colors; we design light stories.

PBR Model Example

Miniature painters don’t just “pick a color.” We design a light story: basecoat establishes local color, shadows sculpt the form, highlights define edges and material, and glazes steer hue and mood.

ColorMinis is built around that exact idea—except instead of guessing how paint might look under light, you preview it on a 3D model that responds like a real surface.

1. Physically Based Rendering (PBR)

Most coloring tools treat color like a sticker: flat fill, flat result. ColorMinis uses PBR, meaning your color lives inside a real lighting model. It simulates what painters actually do:

Why this is key: In miniature painting, highlights and shadows aren’t arbitrary—they’re the result of light interacting with shape. PBR makes that interaction visible instantly.

2. Lighting is the Teacher

Painters often struggle because they paint "symbols" (a face, armor) rather than painting light on form. In ColorMinis, the model rotates and the light moves, showing you:

Where the shadow mass belongs.
Where the highlight band runs on curves.
Which edges deserve spec hits.
How materials "read" under light.

3. Hue Control = Style

Miniature style is largely "controlled hue." Cooler shadows for cinematic looks, warmer shadows for gritty looks. In flat tools, hue shifts are theory. In ColorMinis, hue shifts become obvious.

The lighting model reveals if your palette keeps the form readable or muddies the midtones. This makes ColorMinis a training tool for color + light.

4. Mobile Optimization

Rendering convincing materials (gold, glass, skin) in a mobile browser is brutal. Real-time PBR is expensive, so ColorMinis is engineered to stay responsive.

WebGL GPU Acceleration: Lighting happens on the graphics hardware.

Baked Ambient Occlusion (AO): Deep-form shading without the frame cost.

Optimized Topology: Reducing wasted triangles while keeping silhouette detail.

5. Custom Shaders

Some effects aren’t images—they are behaviors. Our custom shaders respond to viewing angle and light direction in real time.

6. The Painter's Workflow

When you build a scheme in ColorMinis, you are thinking in layers: Basecoat identity, Shading depth, Highlight form, and Material definition.

Preview these decisions on a model that behaves like a physical surface. Test palettes, plan highlights, and build schemes that photograph well.

From App → Real Paint

Your goal isn't just to color it digitally. It's to commit to a paint plan and execute it on the physical mini with confidence.

#ColorMinis @colorminis

Start Designing Now